Jan 16, 2006, 04:26 PM // 16:26
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#1
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Ascalonian Squire
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Runners, scammers, simple solution.
Ok, we all kno about runners scamming customers, customers scamming runners, every1 pissing each other off, reporting to Anet.
Well ive come up w/ somthing that would b easier to create than a trading system for just running.
Ok, every1 has a feedback record. This record would b viewable by others. Commands are as follows:
/feedback (person's IGN) ~ shows #positive, #negitive feedback
/p (person's IGN) ~ leaves positive feedback
/n (person's IGN) ~ leaves negitive feedback
/start feedback ~ starts countdown and creates a "feed back bond" (will be explained below)
This is how this system works:
Once a party is formed every1 types in /startfeed back, as people type in /startfeed back there will be a notifiaction in the chat box in green that says player XXX wants to start feedback. Once every1 in the party has typed in /start feedback, a notification will appear that says "feedback started" and a timer will go off at the top of the screen that starts at 10min and counts down (this is to prevent ppl from abusing this system and getting 10000 positive feedback).
Once the feedback timer has ended, all players that were bond to it may give negitive or positive feedback to each other. To prevent abuse feedback may b given under these restrictions.
Restrictions and conditions are different for two categories, runner & customers, or party leader and those in the party.
Conditions that must b met for party leader (runner):
negitive feedback:
~runner must have not accepted any trades from the person you are leaving negitive feedback for.
~one "trade canceled" must have happened between the runner and customer.
positive feedback:
~ a trade must have been accepted with the customer
Conditions that must b met for customers (other ppl in party):
negitive feedback:
~a trade must have been accepted with the party leader
positive feedback:
~ a trade must have been accepted with the party leader
*Note: conditions must be met after every1 in the party has typed in /start feedback and the "feedback started" notification has appeared. Feedback can only be left once the 10min timer has expired (you must still be in that party after the timer has expired) and within that login session. Feedback may only be left one per unique account (not character).
critism, comments, /sign, welcome.
Last edited by tymeless; Jan 16, 2006 at 04:30 PM // 16:30..
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Jan 16, 2006, 04:41 PM // 16:41
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#2
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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That's a little extensive.
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Jan 16, 2006, 11:08 PM // 23:08
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#3
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Ascalonian Squire
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So a customer can leave negative or positive feedback as long as they trade with the party leader? Call me cynical, but I can see plenty of customers just leaving negative feedback for the sake of it. Also, what happens if one or more individuals decides not to type /start?
I'd much rather have NPC teleporters that function like runners. You pay em gold in town for a trip then they port you to your destination after some time. Prices could be based on demand. It'd likely be higher than player prices, but would be scam free at least. I know I would fork out a little extra if it saves me the hassle of dealing with scammers and failed runs.
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Jan 17, 2006, 12:38 AM // 00:38
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#4
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Forge Runner
Join Date: May 2005
Location: Alaska
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runners are hardly the scammers anymore... its people being run that are the rude/selfish scammers.
Here is my solution... have a set up were someone decides to run, he forms a "running group" from a running group team option. He sets in his price that he wants to be paid to run to (and he sets in a location/destination)
People then when invited to join, have to view destination, prices and also has to pay that amount asked before being allowed into the group (all game controlled) Once they have agreed to the "trade" they are allowed into the group.
Now here is the cool thing with the idea. The money goes into a pot which is held by Anet servers. The run starts and if the runner scams by dropping from the game, the money gets directly deposited back into everyone's inventory. If you are being run and you drop from the game (Net error=7) lets say. The money is put back into your account. So you don't lose it. When the runner reaches his entered destination (say droknar) he gets all the money in the pot. Maybe even have an option set in to collect small points from that pot the further he runs people towards the set destination... for example half of the pot at rankor.
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Jan 17, 2006, 12:50 AM // 00:50
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#5
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Wilds Pathfinder
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Quote:
Originally Posted by Mavrik
runners are hardly the scammers anymore... its people being run that are the rude/selfish scammers.
Here is my solution... have a set up were someone decides to run, he forms a "running group" from a running group team option. He sets in his price that he wants to be paid to run to (and he sets in a location/destination)
People then when invited to join, have to view destination, prices and also has to pay that amount asked before being allowed into the group (all game controlled) Once they have agreed to the "trade" they are allowed into the group.
Now here is the cool thing with the idea. The money goes into a pot which is held by Anet servers. The run starts and if the runner scams by dropping from the game, the money gets directly deposited back into everyone's inventory. If you are being run and you drop from the game (Net error=7) lets say. The money is put back into your account. So you don't lose it. When the runner reaches his entered destination (say droknar) he gets all the money in the pot. Maybe even have an option set in to collect small points from that pot the further he runs people towards the set destination... for example half of the pot at rankor.
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This is EXACTLY what I was thinking! Best idea!
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Jan 17, 2006, 01:02 AM // 01:02
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#6
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Academy Page
Join Date: Mar 2005
Location: Verona, Wisconsin
Guild: The Consulate, [Ttgr]
Profession: E/
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I don't know about the exact logistics, but I do definitely agree that it would be a good idea to have some type of "federal" bank set up for lack of a better term. It would be a very helpful institution for resolving issues like these.
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Jan 17, 2006, 01:11 AM // 01:11
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#8
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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Quote:
Originally Posted by Shoujo
I'd much rather have NPC teleporters that function like runners. You pay em gold in town for a trip then they port you to your destination after some time. Prices could be based on demand. It'd likely be higher than player prices, but would be scam free at least. I know I would fork out a little extra if it saves me the hassle of dealing with scammers and failed runs.
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i'm liking this idea - means prices for runs like droknars will go way up. There for cutting down the number of people in PvP ascalon in drok armour with drok skills.
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Jan 17, 2006, 01:19 AM // 01:19
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#9
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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As already mentioned, why should runners and runned get this.. How is running a part of the game and how is it that important to deserve hours spent intergrating the proposed system.
If you got scammed, deal with it. You are the one that chose to run the game, instead of playing it.
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Jan 17, 2006, 01:39 AM // 01:39
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#10
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by wolver1ne
As already mentioned, why should runners and runned get this.. How is running a part of the game and how is it that important to deserve hours spent intergrating the proposed system.
If you got scammed, deal with it. You are the one that chose to run the game, instead of playing it.
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Quoted for the Truth.
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Jan 17, 2006, 01:40 AM // 01:40
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#11
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Krytan Explorer
Join Date: Jul 2005
Location: Dallas, TX
Guild: The International Terrorists [USA]
Profession: W/Mo
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Look I am a runner. I always have it pay upon arrival. I usually don't get scammed, but have been. I never scam someone. I very much like Mavrik's idea. Though it should be all on arrival of the runner's final destination, this way a runner doesn't get to rankor take his 2k per person and just split. Definately a great idea though.
As for those who complain about runners and those being run. Deal with it. I make gold from this because farming is repetitive and boring. Running is something I enjoy doing while making a good profit. This would be a great way to cut down on scammers, well end them entirely.
Though my only thought is missions (i.e. Thirsty and Elona). My thought was do your same group entrance fee to the pot. Then I guess it would somehow know when the mission is complete. Now the fun part. It would also have to know if a Mission + Bonus was complete or just one or the other. So it would be a tough system to come up with, but entirely worth it stop scam running.
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Jan 17, 2006, 02:40 AM // 02:40
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#12
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Ascalonian Squire
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If the customer leaves negitive feedback, the runner can also leave negitive feedback, and if they pay there should be no reason, the ppl that would do that would be ppl that wont pay in the first place and if somone doesnt type /start you can just kick them from your party, since u kno who has and who hasnt. I also thought of a place where money could be held until a certain condition was met, but that seems like it would require too much of anet's resources and wat happens in the event of a disconnect? does the money disapear?
And, for all those who hate runners/running and think Anet is against it. Well, newsflash, do u think Anet put snake dance thinking that a party of lvl12s from becon's perch could actually make it to the forge?
And, one of this game's main focus was to prevent grinding, now does running prevent grinding or promote it?
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Jan 17, 2006, 02:49 AM // 02:49
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#13
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Krytan Explorer
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Quote:
As for those who complain about runners and those being run. Deal with it
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I am not complaining you do what ever you got to do for your own pleasure; my point is why you guys should get some privilege when I am sure A.net doest even support this type of thing.
What’s next? get a spot were the runners will park? Or maybe a runner chat channel so you don’t spam the whole screen.
I think the whole running thing for the sounds of it its good all about good judgment or just pure luck. Some times you win sometimes you loose, so you are the one that as to deal with it.
Again I am sure they have more things to worry about.
But good luck.
Quote:
And, one of this game's main focus was to prevent grinding, now does running prevent grinding or promote it?
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Dint they try to make it harder for you guys to run? What does that say?
I had my say on the subject, so once again Good Luck with your ideas.
Last edited by BellyFlop; Jan 17, 2006 at 02:58 AM // 02:58..
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Jan 17, 2006, 02:50 AM // 02:50
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#14
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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Quote:
Originally Posted by Mavrik
runners are hardly the scammers anymore... its people being run that are the rude/selfish scammers.
Here is my solution... have a set up were someone decides to run, he forms a "running group" from a running group team option. He sets in his price that he wants to be paid to run to (and he sets in a location/destination)
People then when invited to join, have to view destination, prices and also has to pay that amount asked before being allowed into the group (all game controlled) Once they have agreed to the "trade" they are allowed into the group.
Now here is the cool thing with the idea. The money goes into a pot which is held by Anet servers. The run starts and if the runner scams by dropping from the game, the money gets directly deposited back into everyone's inventory. If you are being run and you drop from the game (Net error=7) lets say. The money is put back into your account. So you don't lose it. When the runner reaches his entered destination (say droknar) he gets all the money in the pot. Maybe even have an option set in to collect small points from that pot the further he runs people towards the set destination... for example half of the pot at rankor.
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That is very true, I have been scammed by runners, and after i made a running character i was scammed by people i was running, it seems like reporting does no good. I like this idea
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Jan 17, 2006, 06:10 AM // 06:10
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#15
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Forge Runner
Join Date: May 2005
Location: Alaska
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well glad people liked my idea now where is Anet to read this? lol
And runners only provide a service that people demand. Don't hate the runner, hate those wanting to be run.
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Jan 17, 2006, 09:44 AM // 09:44
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#16
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Lion's Arch Merchant
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I don't like your idea. So Anet doesn't need to read this. (smile)
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Jan 19, 2006, 03:42 AM // 03:42
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#17
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Krytan Explorer
Join Date: Jul 2005
Location: Dallas, TX
Guild: The International Terrorists [USA]
Profession: W/Mo
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Quote:
Originally Posted by BellyFlop
A.net doest even support this type of thing.
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Wrong. Anet would have easily done away with running if they really wanted to. If that was the case what would they have? People camping in LA for trade deals and farmers. Great idea isn't it? Running is a way to make money. Anet knows this and doesn't want to take one of three major sources of income away from people.
Quote:
Originally Posted by BellyFlop
What’s next? get a spot were the runners will park? Or maybe a runner chat channel so you don’t spam the whole screen.
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Just wanted to say this made me chuckle a bit. Though I don't think it will get that intense. Also what cities are you having problems in? Beacon's and the desert are the only places I see any overload of Running Spam.
Quote:
Originally Posted by BellyFlop
I think the whole running thing for the sounds of it its good all about good judgment or just pure luck. Some times you win sometimes you loose, so you are the one that as to deal with it.
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I didn't understand this too much, but from what I interpreted, you seem to think running requires no skill. If this is true I want to see you run Drok's 100% or run the Thirsty River mission or run Thunder Head Keep mission. Running requires skill and some luck at times yes. A dreadful spawn can cause a failure, but a good runner should be able to handle it.
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